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๐Ÿ‰ AFASEYA Opens This Week, Quake Released, Major Remasters & Whatโ€™s Next โœจ
4 minute read
jonaas13

A lot has changed across Minearchy over the past few months.

We’ve been rebuilding older systems, expanding existing gamemodes, creating new experiences and preparing the next Minearchy SMP. Now, a lot of that work is finally ready to be played.

AFASEYA Open Beta begins this week, Quake is live, Parkour and Minigames have received major improvements, and several familiar Minearchy systems are returning with significant upgrades.

๐ŸŒ AFASEYA Open Beta Starts This Week

Our next SMP, AFASEYA, is almost ready to open.

The Open Beta begins this week, giving players the first opportunity to explore the new world, experience its systems and help us polish everything ahead of the full release.

Registration details, beta times and release dates will be shared through our Discord, so keep an eye on the announcements if you want to be there from the beginning.

AFASEYA is more than a fresh map or another reset. It has its own history, identity and mysteries to uncover. Long before the islands of Minearchy, AFASEYA was the ancestral homeland of humanity. a land shaped by ancient civilizations and powerful dynasties, eventually believed to have been lost after catastrophe struck the continent.

What remains there today is something players will discover for themselves.

A lot of the gameplay surrounding that world has changed as well.

Many of the systems players enjoyed in previous Minearchy SMPs are returning, but they haven’t simply been copied over. Dragons, Settlements, Instruments and Radio have all received major upgrades, with improvements designed to make them feel deeper, smoother and more connected to the rest of the SMP.

Other parts of the experience have been expanded too, including pets and mounts, farming, progression and exploration. The aim has been to keep the features that gave Minearchy its identity while giving players more reasons to interact with them over the long term.

One of the biggest changes is the complete Jobs and Classes remaster.

Both systems have been redesigned to give different playstyles more identity and make progression feel more meaningful. Whether you prefer gathering, building, exploring, farming or fighting, your choices should play a larger role in how you develop throughout the SMP.

Jobs and Classes are no longer meant to be something you pick once and forget about. They’re becoming a much more important part of progression in AFASEYA.

โšก Quake Is Now Live

While AFASEYA prepares for beta, another major Minearchy project has already launched.

Quake is available to play right now.

The gamemode is built around fast movement, custom weapons, powerups and short, chaotic matches. You can currently jump into both Teams and Free-For-All, with different weapons and upgrades giving players more ways to approach each match.

We’ll continue balancing and expanding Quake as more people play it, and the next major mode is already in development.

Capture the Flag is coming soon.

Two teams, two flags, plenty of weapons and probably a fair amount of chaos.

๐ŸŽฎ Parkour, Minigames & More

AFASEYA and Quake haven’t been the only areas getting attention.

Parkour has received one of its biggest overhauls yet, with much more progression built around completing courses and improving your times. Systems such as Aether, Parkour Crates, Styles, Titles, Coins and leaderboards now give players more to unlock and work toward while they play.

Minigames have also continued to improve across the network.

We’ve been revisiting older content with new and improved kits, gameplay balancing, map improvements, progression changes and quality-of-life updates. Party Games has also received improvements, with expanded player support and additional work on its maps and gameplay.

The goal is to make sure older gamemodes continue evolving alongside everything new we release. A gamemode shouldn’t feel forgotten simply because it already exists.

A lot of work has also gone into improvements that don’t belong to one specific server. Cosmetics and progression continue to expand across Minearchy, while menus, interfaces, performance and older backend systems have all been receiving attention.

Some of those changes are small on their own, but together they make the network feel more consistent and give us a stronger foundation for future updates.

And there’s still more in development that we haven’t revealed yet.

๐Ÿ› ๏ธ Want to Help Create Minearchy?

With AFASEYA approaching and more projects in development, we’re also looking for people who want to help shape what comes next.

We’re currently looking for Builders, Helpers and Content Creators.

Builders can help create maps, environments, structures and locations for future Minearchy content. Helpers can support players, work with the community and become more involved with the staff team. Content Creators can work with us through videos, streams, Shorts, TikToks and other Minearchy content.

If you’ve ever wanted to contribute to Minearchy rather than only play it, now is a great time to get involved.

Applications and more information are available through our Discord.

๐Ÿ“… What’s Next?

The biggest thing to watch right now is AFASEYA Open Beta, starting this week.

Quake is already available with Teams and Free-For-All, Capture the Flag is on the way, and work continues across SMP, Minigames, Parkour, progression and the wider network.

For AFASEYA registration, beta times and release dates, keep an eye on the Minearchy Discord.

Java: play.minearchy.com
Bedrock: bedrock.minearchy.com
Discord: discord.minearchy.com

See you in AFASEYA.

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